AS AN GAME PRODUCER
August 2015 - (Current Job): I've worked at King as a Game Producer. My duties at King are to lead, manage and motivate a development team, working on an Agile environment, and holding the vision of a new IP.
October 2011 - July 2015: I worked at Social Point as a Game Producer and Designer. In charge of the production and design on different IPs. Leading, managing and motivating the team to get a good balance between gameplay, quality and schedule. Creating new gameplay mechanics through constant iteration until get the fun factor for new IPs from scratch. Designing and implementing new features to make the game more fun, viral and profitable. Using Intelligence tools to check all KPI game metrics to match the game with the users behavior. Coordinating all game service elements (Data analytics, Community Management, Backend, QA, Marketing...) to get established goals on live games.
2015 - DRAGON LAND: Production and Design of the core gameplay mechanics.
2015 - 3rd Party Producer on casual games developed by external teams (iOS and Android).
2013 to 2014 - DRAGON CITY: Production (Facebook social game).
2012 to 2015 - SOCIAL WARS: Production & Design (Facebook social game).
2011 to 2015- SOCIAL EMPIRES: Production & Design (Facebook social game).
December 2008 - September 2011:
I worked on Virtual Toys,
designing and producing videogames for all platforms. I was in charge
of a development team, managing and leading it to assure a good balance
between gameplay, quality and schedule.
WARS: TORRENTE ONLINE 2 - beta (PC). Associate
production and some game design tasks.
FLOWERZ (DSiWare, PSP/PS3 minis). Team production
and game design.
RESCUE VET (DSi). Team production.
AS A 3rd PARTY PRODUCER
September 2007- December 2008:
I produced games which developed external teams for Gammick Entertainment
S.L., creating and writing new ideas, controling the entire creation
process, managing outsourcing for our developers, controling deadlines
and milestones of the entire project and assuring the quantity of all
contents, the quality and the budget.
2008: PENGUINS & FRIENDS
(WIIWare). Preproduction and game design.
& FRIENDS PARTY (WIIWare). Thrid party production
and game design.
FORCES: UNIT 77 (DS). Third party production.
CHESS (WII, Xbox360,
PS3, DS , IPhone, IPod). Third party production and game design.
AS A VIDEOGAMES TEACHER
2006- 2008: Teacher at the Master
"Diseño y creación de videojuegos" (Design and
creation of Videogames) at the Universitat Politècnica de Catalunya,
teaching game design and texture creation for videogames.
AS A COMPUTER ARTIST
April 2005- September 2007:
Freelance Computer Graphics Artist for advicement and architecture.
2004- March 2005: Game Designer at Gameloft. Designing some
different mobile games.
October 1991- October 2004: Graphic Artist, Art Director and Game
Designer at Gaelco S.A. Gaelco S.A. is an important company that
creates, realises and produces coin-op arcade games.
2004 - "INMERSION":
(Coin slot machine). Redesign of an early idea for a gamble game,
where I've reorganized everything, added a WW2 submarines ambient
and added new more minigames.
2004 - "QUIZ":
CROSSWORD (Mobile). It's a mobile crosswords game which used the name
of a branded Spanish magazine. I designed the game and did all graphics.
2004 - GAME
RIDERS" (Coin-op). The game is about a bike competition
in which you have to get the high score to win. To get points you
have to go through coloured rings sited on the way and make some acrobatics
on jumps. I did the game design and associate production, so driving
stile, level design, final art work, etc were under my responsibility.
I've been in charge of a 15 member team (graphics artists and programmers)
assuring project milestones.
2002 - GAME
TRACK: QUADS ON AMAZONE" (Coin-op). I worked
on the development of an ATV sport game that rides through the Amazone.
I started with an idea of mine and then I wrote the script of the
game, designed all the stages, the gags that happen on them and adjusted
driving style and playability.
1999 - GAME
created together with de game designer, the New York's look in this
game. I made the decoration of some circuits too: 3d modelling, texture
mapping and 2d artist.
1998 - GAME
EXTREME (STREET LUDGE)"
this sport game I made the decoration of some circuits: 3d modelling,
texture mapping and 2d artist.
1997 - GAME
created all circuits. I made the decoration of some circuits too:
3d modelling, texture mapping and 2d artist.
1996 - GAME
worked creating the cars an some circuits. 3d modelling, texture mapping
and 2d artist.
1995 - GAME
AND GO (BEACH VOLEY)"
I created all the backgrounds and its landscape animation.
1993 - GAME
made the design and animation of some enemies, like the main alien
alligator and some alien spaceships.
1992 - GAME
I created all the backgrounds.
1991 - GAME
realised the FX of the game, like explosions, special bullets...
Cambra de Comerç de Barcelona - "Essential
Aspects in Company Managing"
1991: Escola de Comic JOSO - Qualified as a Comic Artist, Illustrator
and Scriptwriter. (www-escolajoso.com)
1984: Institut de batxillerat de Sant Feliu de Llobregat - BUP
My Experience - All I know about videogames was learned doing my job:
3rd Party Production, Internal Team Production, Team Management, Game
Design, Animation, 3D Art, Texturing and 2D Art.
I have a good
command on Microsoft Project, Microsoft Word, Microsoft Excel and Microsoft
Powerpoint. I have also good command on 3dsmax and its different Render
Engines (Mental Ray, Vray, Final Render), Adobe Photoshop, Adobe Premier,
Combustion, Realflow, Image Ready, AutoCad, Autodesk Architectural Desktop